
Quick answer
The Outpost is ARC Raiders' new surface base, arriving with the Frozen Trail update on October 8, 2026. Embark calls it "the evolution of your Raider Den." You unlock it by completing a Project, then spend materials to construct rooms and floors, decorate it with furniture you find as design blueprints in-raid, and — most importantly — use the Research Workstation to unlock higher weapon customization and the new Amplified Weapons system (a 5th quality tier). One catch worth knowing up front: at launch the Outpost is not walkable — you interact with it through menus, not by physically strolling around it. This guide breaks down how to unlock it, what to build first, and how to turn it into a weapon-upgrade engine.
Of everything landing in Frozen Trail — Pendola Pass, the Frigate, new ARC enemies — the Outpost is the one system you'll touch every single session. It's your new home between raids, and unlike the old Raider Den, it's a progression engine: the place where your guns get stronger. Get it working early and you'll walk into the back half of the season with amplified weapons while everyone else is still finding their first furniture blueprint.
This guide pulls together everything Embark has confirmed about the Outpost from the official Frozen Trail First Look, separates the hard mechanics from community guesswork, and gives you a provisional build order so your first week is spent progressing instead of fumbling. Core facts below are drawn from the official Embark announcement (arcraiders.com Frozen Trail First Look) and the ARC Raiders Wiki; the detailed amplification mechanics come from Embark's dev Q&A and are flagged as such. Exact construction costs, material recipes, and station prerequisites haven't been published yet, so treat the build priorities as provisional until the update is live.

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What is the Outpost in ARC Raiders?
The Outpost is your new personal surface base, offered to you by Celeste once you answer her call to explore Pendola Pass. In Embark's own words from the Frozen Trail First Look:
"Celeste is offering Raiders who heed her call to explore Pendola Pass a home away from home: the Outpost. Nestled between the Rust Belt and the perilous mountain range, the Outpost is the first step to reclaiming parts of the surface."
That location matters. The Raider Den was underground — a place to hide. The Outpost sits above ground, between the Rust Belt and the mountains, and it's framed as the first foothold in taking territory back from ARC. The ARC Raiders Wiki describes it plainly as "the evolution of your Raider Den" — so if you've been wondering whether the Den is being deleted, the honest answer is it's being grown into the Outpost, not simply thrown away.
Three pillars define what you actually do there:
- Build — construct rooms and floors using materials.
- Decorate — place furniture and trinkets to personalize the space.
- Research — use the Research Workstation to unlock deeper weapon modding and the Amplified Weapons system.
The first two are customization. The third is the one that changes how you fight — which is why most of this guide is about the Research Workstation.
How do you unlock the Outpost?
You don't get the Outpost for free at login. According to the ARC Raiders Wiki, you must complete a Project to unlock it — the specific Project hadn't been named ahead of launch, so expect a short questline or objective chain to gate your first access, most likely tied to answering Celeste's call to Pendola Pass.
Once it's unlocked, you spend materials to construct the different rooms and floors of the Outpost. This is a slow-burn system, not a one-click unlock: the base starts bare and you expand it room by room as your material stockpile allows. That's the single biggest reason to bank crafting materials before October 8 — the Outpost is a material sink from the moment you open it.
One important launch limitation: the Wiki confirms the Outpost is not walkable in the Frozen Trail version — you won't physically walk your Raider around the interior at launch. You interact with it, build it, and research from it through its menus and stations. Embark has hinted this could change in the future, but don't expect a walkable housing space on day one.
How to build and decorate your Outpost
Construction runs on materials — the same scrap and components you pull from ARC machines and loot rooms. You use them to build out rooms and floors, and to craft the stations that make the Outpost useful (chief among them the Research Workstation). There is no confirmed cash shortcut: this is a craft-and-grind system, so your material economy is your build speed.
Decoration works differently from construction. One confirmed way to furnish your Outpost is with furniture design blueprints found in-raid — loot them in the field, bring them home, and you can then place and reposition the furniture freely, plus drop trinkets around the space. (Raid-found blueprints aren't the only route: some furniture arrives through rewards, and the paid Collector Set includes an exclusive Retro Sofa — so expect multiple acquisition paths, not raid-only.) Either way it's a cosmetic housing layer: furniture makes the place yours, it doesn't make your Raider stronger.
A smart build order for week one (provisional — exact unlock requirements and costs land with the update):
- Unlock the Outpost by completing its gating Project — nothing else works until you do.
- Prioritize the Research Workstation and its upgrades — it's the only part of the Outpost that affects combat power, so put it ahead of any decoration.
- Expand rooms/floors as materials allow, keeping a reserve so you're never fully broke after a bad raid.
- Collect furniture blueprints passively — grab them when you see them in-raid, but never prioritize a furniture drop over your Research Workstation progress.
The Research Workstation: the real reason the Outpost matters
Here's the part that turns the Outpost from a house into a weapon factory. The Research Workstation lets you "access higher levels of weapon customization and modding," per Embark — and it's the gateway to Frozen Trail's headline combat system, Amplified Weapons.
Amplified Weapons add a fifth quality tier on top of the existing four. Based on Embark's dev Q&A, the loop works like this:
| Step | What you do |
|---|---|
| 1. Get an Amplification Module | Drops from the Frigate or the fallen Emperor (the giant ARC corpse on Pendola Pass) |
| 2. Module rarity | Modules come in Mark 1 to Mark 5, one per rarity, with equal drop rates |
| 3. Research the upgrade | Research the amplification at your Outpost's Research Workstation |
| 4. Apply it | Apply the upgrade to your gun using rare materials |
A fully upgraded Research Workstation is what unlocks the top end of this system — reaching the fifth quality level across a range of weapons (Embark has cited 15 weapons eligible for amplification at launch). In practice that means the Outpost isn't optional for endgame players: if you want amplified guns, you must invest materials into the Workstation. Embark has also confirmed two brand-new weapons arriving alongside Frozen Trail — the Stiletto and the Bantam — though, per Embark's dev Q&A, these two don't have amplified versions in this update, so don't count on amplifying them day one.
That's the whole reason to rush the Research Workstation before you touch furniture: decoration is flavor, but the Workstation is raw combat power, and the player who upgrades it first hits amplified weapons first.

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How the Outpost fits into Frozen Trail
The Outpost doesn't exist in a vacuum — it's the progression hub for the entire Frozen Trail content wave, which also includes:
- Pendola Pass — the new snow-covered map on the northern edge of the Rust Belt, built for verticality, with flash-freeze weather and a towering fallen ARC Emperor landmark.
- The Frigate — a new flying ARC carrier zone and the home of the Hydra, a stationary three-section ARC turret that can target multiple Raiders at once — and a source of Amplification Modules.
- New ARC enemies — the fast, aggressive Bully and the methodical, ranged Skulker.
- New extraction — the Ballistic Gondola / cable car, which carries up to three Raiders off Pendola Pass.
- Trials Season 6 and a 60-tier Frozen Trail Reward Pass (Free + Premium tracks, paying out Raider Tokens).
See how it connects? You raid Pendola Pass and the Frigate → you pull Amplification Modules and materials → you bring them home to the Outpost's Research Workstation → your guns get stronger → you take on harder content. The Outpost is the middle of that loop. Embark has also said it's a system they plan to grow over time, so expect the launch version to be the floor, not the ceiling.
How to prepare your Outpost for day one
You've got until October 8. To open the Outpost running rather than scraping:
- Stockpile crafting materials — a lot of them. Rooms, floors, and the Research Workstation all cost materials, and amplification upgrades cost rare materials on top. The single best prep move is a deep material bank.
- Hold onto rare components. Applying weapon amplifications specifically needs rare materials — don't dump your high-tier parts into low-value crafts before launch.
- Wrap up current Projects. The Outpost is unlocked by completing a Project of its own; while Embark hasn't said clearing your existing Raider Projects is a prerequisite, going into launch with a clean slate means you can focus on the new questline immediately.
- Know your Workstation target. Plan to funnel your first week of materials into the Research Workstation, not decoration — that's where your power spike lives.
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Frequently Asked Questions
What is the Outpost in ARC Raiders? The Outpost is a new personal surface base arriving with the Frozen Trail update on October 8, 2026. Celeste offers it to Raiders exploring Pendola Pass. The ARC Raiders Wiki describes it as "the evolution of your Raider Den" — you build rooms and floors with materials, decorate it with furniture, and use its Research Workstation to unlock deeper weapon customization and the Amplified Weapons system.
How do you unlock the Outpost? You unlock it by completing a Project (the specific one wasn't named ahead of launch), most likely tied to answering Celeste's call to Pendola Pass. After that you spend materials to construct the Outpost's rooms and floors over time — it starts bare and expands as your material stockpile allows.
Is the Outpost replacing the Raider Den? Embark frames the Outpost as "the evolution of your Raider Den" rather than a straight deletion — it's the Den grown into an above-ground base between the Rust Belt and the mountains. Treat the two as the same progression thread, now expanded.
What does the Research Workstation do? It unlocks higher levels of weapon customization and modding, and it's the home of Amplified Weapons. You get Amplification Modules (Mark 1–5) from the Frigate or the fallen Emperor, research the upgrade at the Workstation, then apply it with rare materials. A fully upgraded Workstation unlocks the fifth weapon quality tier.
Can you walk around your Outpost? Not at launch. The ARC Raiders Wiki confirms the Outpost is not walkable in the Frozen Trail version — you interact with it, build it, and research from it through its menus and stations. Embark has suggested that could change in the future.
How do you get furniture for the Outpost? Furniture comes from design blueprints found in-raid. Loot the blueprints in the field, bring them home, and you can place and reposition the furniture freely, plus add trinkets. Furniture is purely cosmetic — it personalizes the space but doesn't boost your Raider.
When does the Outpost release? The Outpost launches with the Frozen Trail update on October 8, 2026 — Embark's biggest update since launch and the first built under its "fewer, larger updates" cadence.



