
Quick answer (updated August 12, 2026): The Blood of Dawnwalker releases Thursday, September 3, 2026 on PlayStation 5, Xbox Series X/S, and PC (via Steam). It is a single-player, open-world dark fantasy RPG from Rebel Wolves — a Warsaw studio founded by veterans of The Witcher 3 and Cyberpunk 2077 — published by Bandai Namco Entertainment. The Standard Edition is $69.99, the digital Eclipse Edition is $79.99, and a limited Collector's Edition is $199.99. The game went gold in mid-July 2026, so as of this writing a delay looks very unlikely. There is no multiplayer, no live service, and no in-game store — it's a buy-once premium RPG.
Below is everything confirmed so far, sourced to Rebel Wolves, Bandai Namco, and the official storefronts, plus what is not yet announced (preload windows, exact regional unlock times, and a review embargo date), so you know what still has a question mark next to it.
When does The Blood of Dawnwalker release?
The Blood of Dawnwalker launches on September 3, 2026. Both Bandai Namco Entertainment and developer Rebel Wolves confirmed the date when preorders opened in late April 2026, and Xbox's own product page lists it plainly: "Available September 3."
One thing that trips people up: the Steam store currently shows a "Sep 2, 2026" date for the PC version. That is not an early PC launch — it's a timezone/regional-unlock quirk of how Steam displays release dates. The canonical, publisher-confirmed date is September 3, 2026. Do not read the Steam listing as "the PC version comes out a day early."
The most concrete unlock datapoint available today comes from the US PlayStation Store, which lists the release as September 3, 2026 at 04:00 UTC — implying a midnight ET / 9:00 PM PT (Sept 2) unlock in the Americas on PS5. Treat that as a single storefront timestamp, not a finished global schedule: publishers usually post a proper region-by-region unlock-times graphic in the final week before launch, and none has appeared across Steam, PS Store, or Xbox as of August 12, 2026.
Has the game been delayed or is it still on track? It's on track. Rebel Wolves announced in mid-July 2026 that the game had gone gold, posting from the official account: "The Blood of Dawnwalker has gone gold! Vale Sangora awaits." "Gone gold" means the final build is complete and off to manufacturing/certification — at roughly seven weeks out, that makes a delay very unlikely. (Going gold does not confirm or rule out a day-one patch; none has been announced either way.)
What platforms is The Blood of Dawnwalker on?
The game is confirmed for three platforms:
- PlayStation 5
- Xbox Series X/S
- PC — confirmed on Steam (App ID 3751260)
There is no PS4, no Xbox One, no Nintendo Switch, and no Mac version. A couple of caveats worth flagging honestly:
- Xbox One / "Play Anywhere": some template strings on the Xbox product page have surfaced these terms, but every primary source — the publisher's own announcement, both console storefronts, and the Steam listing — points to Series X/S only. Until Rebel Wolves or Bandai Namco confirm otherwise, do not assume an Xbox One version or Play Anywhere support.
- Epic Games Store: as of August 12, 2026, only Steam is a confirmed PC storefront. There's no verified Epic listing yet — but Rebel Wolves also hasn't claimed Steam exclusivity, so treat Epic availability as unannounced rather than ruled out.
The game runs on Unreal Engine 5, per Bandai Namco Europe ("Developed on Unreal Engine 5 for PC, PlayStation and Xbox"). If you're on PC and wondering whether your rig can handle it, the short version is that there are two different published spec sheets — the official five-tier Rebel Wolves sheet and a shorter two-tier Steam listing that don't match — which is worth its own dedicated breakdown. We'll cover the "can I run it" question in a separate deep-dive.
Which edition should you buy?
There are four editions. Here's the confirmed lineup and pricing as of August 12, 2026 (US dollars; re-verify on your regional storefront before buying):
| Edition | Price (USD) | Format | What's inside |
|---|---|---|---|
| Standard | $69.99 | Digital / Physical | Base game |
| Day One Edition | Price not published | Physical | Base game + Steelbook + world map |
| Eclipse Edition | $79.99 | Digital only | Base game + Digital World Compendium + Digital Soundtrack + Digital Comic Book |
| Collector's Edition | $199.99 | Physical | Eclipse contents + Day One contents + physical World Compendium + Collector's Box + ~9-inch Coen figurine |
A few things to know before you pick:
- The pre-order bonus is not exclusive forever. Every edition and platform gets the "Sangoran Wayfarer's Armor Set" as a pre-order bonus — but Xbox's own page notes it "can also be obtained later in the game." In other words, you are not locked out of that armor if you skip the pre-order. That single line takes a lot of the pressure off the buy decision.
- The Standard Edition ($69.99) is confirmed by both the Steam listing and the US PlayStation Store. If you just want the game, that's your pick.
- The Eclipse Edition ($79.99) is digital-only and adds cosmetic/collectible extras (compendium, soundtrack, comic). IGN confirmed the Eclipse Edition is digital and priced at $79.99. There is no gameplay advantage here — it's for fans who want the digital goodies.
- The Collector's Edition ($199.99) is a limited physical bundle sold through the Bandai Namco Store, headlined by a roughly 9-inch (about 23 cm) Coen figurine. If you want the statue and box, this is the one.
- The Day One Edition's price has not been officially published — so ignore any site quoting a hard number for it until the storefront confirms.
Bottom line: most players should grab Standard. Get Eclipse only if you specifically want the soundtrack/comic/compendium, and Collector's only for the figurine and physical box. Because the pre-order armor is obtainable in-game anyway, there's no "meta" reason to rush a pre-order beyond guaranteeing your copy and storefront-specific extras.
What kind of game is The Blood of Dawnwalker?
It's a single-player, open-world dark fantasy action RPG set in Vale Sangora, a fictional region of the 14th-century Carpathian Mountains drawing on Hungarian, Romanian, and regional folklore. Steam categories confirm Single-player only — no multiplayer, co-op, PvP, or online mode of any kind — and the PlayStation Store lists it as "1 player" with "Offline play enabled." There is no in-game currency, no battle pass, no season pass, and no announced DLC.
You play Coen, a "Dawnwalker" — described by the publisher as someone who is "no longer human, but not fully a vampire." The hook is a day/night duality: Coen keeps "all the power and ferocity of a vampire, but all the feelings and connections of a human," per the PlayStation Blog. As a Dawnwalker, sunlight "does not burn you," so the vampire side isn't a nighttime-only transformation cutscene so much as a set of powers you weigh against your human relationships and goals. (Exactly how those powers gate across day and night is a gameplay detail we'll only know for sure at launch.)
The antagonist is Brencis, a centuries-old vampire who has seized the plague-ravaged region and taken Coen's family — the setup that kicks off the story.
How does the "30 days" time system work? This is the headline feature, and it's easy to describe wrong. Rebel Wolves calls it a "narrative sandbox." After the prologue, Coen has 30 days and 30 nights to save his family — but it is not a real-time countdown and not a Majora's-Mask-style hard reset. Instead, time behaves like a currency you spend, not a clock that ticks against you. Per the PlayStation Blog: "as long as you are wandering, watching, listening, never intervening, the sun will stay high in the sky," and "to move time forward, you will have to choose." Only major, plot-relevant actions advance the clock; free-roaming, exploring, and observing don't. The daylight period is divided into eight parts, and the game tells you in advance how much time an action will cost. There's no conventional linear main quest — quests can be tackled in any order, skipped, or never even found.
How long is The Blood of Dawnwalker?
According to CEO and game director Konrad Tomaszkiewicz (the Witcher 3 game director), a full playthrough runs roughly 50–70 hours, with the core story thread around 30–40 hours. Outlets covering the developer's comments have reported the same 55–70 hour ballpark. Treat this strictly as a developer estimate — there's no real HowLongToBeat data before launch, and open-ended sandbox designs like this one vary a lot by playstyle. We'll update with measured completion times once players are in.
What's still unconfirmed (as of August 12, 2026)
To keep expectations honest, here's what has not been announced yet:
- Preload date/time — no preload window is live on any storefront.
- Full regional unlock-times table — only the single PS Store "04:00 UTC" datapoint exists.
- Review embargo date / review round-up — no embargo has been confirmed, so there are no scores or Metacritic figures.
- Console performance modes (PS5/PS5 Pro/Series X fps and resolution targets), Steam Deck verification, and ray tracing / DLSS-FSR version details — none published.
- Day One Edition price and EUR pricing for the tiers.
- Day-one patch contents.
We'll refresh this hub as those land — the biggest ones (unlock times and the review round-up) typically arrive in the final week before launch.
FAQ
When is The Blood of Dawnwalker's release date? It releases on September 3, 2026 on PS5, Xbox Series X/S, and PC (Steam). The Steam page showing "Sep 2" is a timezone display artifact, not an early PC launch.
Is The Blood of Dawnwalker multiplayer or co-op? No. It's a single-player, offline-enabled RPG. There is no co-op, PvP, live service, battle pass, or in-game currency.
Who is making The Blood of Dawnwalker? Developer Rebel Wolves, a Warsaw studio founded in 2022 by veterans of The Witcher 3 and Cyberpunk 2077 — including Witcher 3 game director Konrad Tomaszkiewicz. It's published by Bandai Namco Entertainment. It is not "the new Witcher" and is not a CD Projekt Red game; the connection is personnel pedigree, not the studio or franchise.
How much does The Blood of Dawnwalker cost? The Standard Edition is $69.99, the digital Eclipse Edition is $79.99, and the limited Collector's Edition is $199.99. The physical Day One Edition's price hasn't been officially published.
Do I have to pre-order to get the bonus armor? No. The Sangoran Wayfarer's Armor Set pre-order bonus can also be earned later in the game, per Xbox's product page — so you won't miss it permanently by skipping the pre-order.
Has the game been delayed? No. Rebel Wolves confirmed the game went gold in mid-July 2026, which makes a delay very unlikely with launch set for September 3.
Is there a Game Pass, Switch, or PS4 version? None are confirmed. The game is PS5, Xbox Series X/S, and PC only, and there's no verified Game Pass day-one listing as of August 12, 2026.
This is a pre-launch guide; all details are as confirmed on August 12, 2026 and are sourced to Rebel Wolves, Bandai Namco, the PlayStation Blog, and the official Steam/PlayStation/Xbox storefronts. We'll keep it updated through launch. For more gaming release guides, see the timesaver.gg blog.


