
Three strong cards don't make a strong team in Mortal Kombat Mobile. Most of the value sits in team passives, which only switch on when the right faction or class is on the same side. This guide lists the best MK Mobile teams for Update 7.4.1 by mode, shows the passive that holds each one together, and tells you what to swap in when you're missing a card.
Quick answer (checked November 4, 2026, Hotfix 7.4.1): The safest all-round Diamond team is MK11 Scorpion, MK11 Liu Kang and MK11 Sub-Zero. For the Krypt and Realm Klash, the top pick is American Treasure Homelander, Darkest Knight Noob Saibot and MK1 Geras. For tower bosses, use Injustice 2 Raiden, Klassic Rain and MK11 Fujin, because Klassic Raiden's tag-in health removal doesn't work on bosses. The best beginner Gold team is Kombat Cup Johnny Cage, Kombat Cup Sonya Blade and Covert Ops Cassie Cage. Update 7.4 also buffed the Assassin team around the new Assassin Mileena, whose Kombat Pass starts November 11. Fusion still matters as much as synergy: MK Mobile Base warns that "accessible does not mean a fresh copy clears Fatal towers."

Mortal Kombat Mobile - Krypt Runs
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How do team passives work in MK Mobile?
Each card has a passive, and many also have a team passive (WB calls these Disciplines) that only helps teammates who share a faction, class or tag. WB's official Team Synergy Guide explains the idea: "These kards have passive abilities known as Disciplines, that benefit the other members of their team when they are used in combination with each other."
Three rules decide whether a team works:
- The tag has to match. MK11 Scorpion gives "MK11 teammates" a 25% Lethal Blow chance on basic attacks. Put him next to two Klassic cards and that bonus does nothing.
- Some passives count extra tags. Klassic Raiden "also counts as Outworld and Martial Artist," so he fits more teams than his name suggests.
- Values grow with the card. WB's guide lists base values and notes they increase as the passive is upgraded. Strike Force Cassie Cage's team health and attack bonus is +15% in WB's guide and +25% on MK Mobile Base's card page.
Our team picks below follow MK Mobile Base's best teams pages, marked "Game version: 7.4.0". We checked every team passive against the card text and WB's guides, and added the Assassin team, which those pages don't list yet.
Which factions counter each other in MK Mobile?
Six factions form a loop. Each one gets a damage edge over the next, according to WB's Team Synergy Guide.
| Faction | Has the edge over | Bonus (WB) |
|---|---|---|
| Assassin | Circle of Shadow | +10% damage |
| Circle of Shadow | Strike Force | +10% damage |
| Strike Force | Ronin | +10% damage |
| Ronin | Kold | +10% damage |
| Kold | Day of the Dead | +10% damage |
| Day of the Dead | Assassin | Assassin dodge chance -10% |
A 10% edge won't win a fight your fusion can't, but in Realm Klash it's a cheap tie-breaker when two of your teams are close. Kombat Cup, MK11, Black Dragon and Nightmare sit outside the loop, and WB notes the Nightmare team "doesn't have any team that is strong against them."
What are the best Diamond teams in MK Mobile?
These are the trios we'd build first if you own the cards. Tier letters are each fighter's Diamond tier on MK Mobile Base's 7.4 list.
| Team | Fighters (tier) | Job | Best modes |
|---|---|---|---|
| MK11 core | MK11 Scorpion (S), MK11 Liu Kang (S), MK11 Sub-Zero (A) | Fast clears with a safety net | Towers, Krypt, Realm Klash |
| Homelander shell | American Treasure Homelander (S), Darkest Knight Noob Saibot (S), MK1 Geras (B) | Damage, minions, healing | Krypt, Realm Klash, bosses |
| Klassic tag pressure | Klassic Liu Kang (S), Klassic Raiden (S), Klassic Rain (S) | Burst normal enemies | Towers (not bosses) |
| Soaked lightning | Injustice 2 Raiden (S), Klassic Rain (S), MK11 Fujin (A) | Boss damage setup | Tower bosses |
| Strike Force rescue | SF Johnny Cage (S), SF Scorpion (S), SF Cassie Cage (B) | Long runs, power denial | Krypt, Survivor |
| Amplified Fire | MK11 Scorpion (S), Ravenous Mileena (A), Assassin Skarlet (B) | Damage over time | Normal tower waves |
MK11 Scorpion, MK11 Liu Kang and MK11 Sub-Zero
This is the team most players already half-own, and it's still one of the best. MK11 Scorpion sets 3 opponents on Fire for 9 seconds when the match starts and on every tag-in, and gives MK11 teammates a 25% Lethal Blow chance on basic attacks. MK11 Liu Kang makes MK11 teammates immune to Blind for 15 seconds after tag-in, and their attacks can't be dodged in that window. MK11 Sub-Zero saves each MK11 teammate once with an Ice Clone that explodes.
WB pitches the pairing directly: "Pairing them together creates a duo any team will fear." If you'd rather heal than be saved, MK Mobile Base suggests MK11 Jade for Sub-Zero, since her team passive heals MK11 teammates from Fire, Bleed and Poison.
Homelander, Darkest Knight Noob Saibot and MK1 Geras
This is the strongest shell for long modes if you can afford it. Everyone except Homelander's randomly picked Archenemy deals 50% less damage to him. Darkest Knight Noob Saibot makes his team immune to opponents' tag attacks and, if a Maddened opponent is knocked out or doesn't tag out before Madness ends, creates a Minion Clone of them. MK1 Geras heals himself and active teammates, and gives the whole team a 30% chance to reflect any negative effect back to the opponent.
Don't build your plan around Homelander's revenge strike. It needs his randomly picked Parental Figure teammate to reach max Bonding and then be defeated, which MK Mobile Base calls "a separate, risky boss tactic."
Injustice 2 Raiden, Klassic Rain and MK11 Fujin for bosses
Klassic Raiden's tag-in removes 40% of the active opponent's current health and 66% of their power. MK Mobile Base warns that this "must not be treated as a boss strategy," so swap him out for boss floors. Klassic Rain's combo enders can apply Soaked, MK11 Fujin's Hurricane makes the enemy take up to 30% more damage, and Fujin's passive says "Lightning hitting the Hurricane strikes the enemy three more times." Injustice 2 Raiden supplies that lightning and heavily drains the boss's power while he's active.
It's a setup team. If a boss modifier blocks debuffs, change the plan instead of burning the attempt timer.
What is the best MK Mobile team for the Krypt and Survivor?
Health carries over between fights in both, so a team that recovers beats a team that only hits hard.
- Strike Force rescue. When a teammate would be KO'd, Strike Force Scorpion tags in, counterattacks and gives them back 15% health on the current card text, and with two Strike Force teammates he can save twice. Strike Force Cassie Cage drains 1 bar of power from the enemy team every time she tags in.
- The Homelander shell above, for its healing and reflection.
- Outworld Poison and recovery. Klassic Reptile, Ravenous Mileena and Day of the Dead Kitana. Ravenous Mileena's team deals 100% more damage on Fire, Poison and Bleed damage over time, and Kitana gives Outworld teammates regen of 20% health over 5 seconds whenever anyone is defeated, per WB's guide.
Khaotic Krypt restricts your roster (WB's 7.3 and 7.4 notes let Stage II Ascended characters of any rank in), and there fusion matters more than the list. One player on r/mkxmobile wrote that "even with my best mk11 team fx scorpion, f9 jade and f5 sub zero i could not finish it even with alot of items." Our MK Mobile Krypt guide covers difficulty, Hearts and keys.
What is the best team for Realm Klash?
For attacking Klash Towers, MK Mobile Base ranks the Homelander shell first, then the MK11 core, then the Black Dragon team (Black Dragon Tremor, Kabal and Erron Black). Black Dragon earns its spot against dodge-heavy floors: in WB's guide, Kabal's passive makes Black Dragon teammates' combo enders and special attacks "count as sneak attacks (cannot be dodged)."
Two things change the answer each season:
- Defensive towers use a season card pool, so you won't always face the same trios. Read each floor's gear and modifiers before you pick.
- Bonus fighters rotate. WB's 7.1 notes said Realm Klash and Krypt seasons would feature Character and Class combinations to make "getting the max bonus while using a full synergized team easier." A bonus-matched B-tier team can outscore your best team.
Players also like the newer MK1 cards here. u/PotentialBee5701 wrote about MK1 Shang Tsung that possessing opponents is his best trick: "Especially in Klash Towers where the opponents would do much more damage than your cards." He added that the "MK1 Team is lowk super fun to play with."

Mortal Kombat Mobile - Souls
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What are the best Gold teams in MK Mobile?
Gold teams matter for Challenges, early towers and any mode that restricts rarity. MK Mobile Base built these for three equipment slots, without Stage II Ascension.
| Team | Fighters (Gold tier) | Why it works | Cost to build |
|---|---|---|---|
| Kombat Cup value core | KC Johnny Cage (S), KC Sonya Blade (S), Covert Ops Cassie Cage (S) | Kombat Cup stat boost and stun immunity (Johnny and Sonya), Spec Ops unblockables | Lowest |
| Klassic resistance | Klassic Scorpion (S), Klassic Smoke (S), Klassic Skarlet (A) | Debuff resistance and reflection, wounded-target pull | Low |
| Lizard target hunt | Lizard Baraka (S), Lizard Noob Saibot (S), Lizard Jade (S) | Isolate one enemy, build pressure, recover | High (premium Golds) |
| Onslaught endurance | Onslaught Sub-Zero (A), Onslaught Jax (S), Onslaught Fujin (A) | Shield, healing and attack reduction | High |
Here's what the cheapest two do, by passive:
- Kombat Cup. Johnny gives Kombat Cup teammates +15% Attack, Health, Toughness and Recovery. Sonya makes them immune to stun, and on her first tag-in she forces the opponent out with recovery and power regen disabled (bosses are immune). Covert Ops Cassie gives all Spec Ops teammates a 25% unblockable chance, and all three are Spec Ops, but she isn't a Kombat Cup card, so Johnny's boost and Sonya's stun immunity skip her. Swap in Kombat Cup Cassie if you want all three covered, plus Cripple immunity.
- Klassic Gold. Klassic Smoke gives Klassic teammates 20% debuff resistance and reflects resisted debuffs back. Klassic Scorpion's spear pulls the most wounded opponent in on an 80%+ hit, and Klassic Skarlet heals off her SP2 against an Anemic opponent.
Gold fighters from weekly Challenges can fill gaps here. Our MK Mobile Challenge schedule lists which Gold is coming next.
Is the Assassin team worth building after Update 7.4?
It's the team that changed most in 7.4. WB's Update 7.4 patch notes say: "With the additions of Mileena to the Assassin team, 2 of the existing femme fatale Assassin's have received updates to give them better team synergy with each other."
The buffs are concrete:
- Assassin Kitana: "All Assassin characters get 20% unblockable chance and generate 30% more Power."
- Assassin Skarlet: her Power steal against bleeding opponents now also feeds her Assassin teammates. WB's example: if she steals 90 Power, each Assassin teammate gains 30.
- Assassin Mileena: picks a Target, cuts its Power generation by 20% and disables its tag-in attacks. If any Assassin defeats the Target, the active Assassin gets a 10-second Shield and tagged-out Assassins regenerate for 5 seconds.
Our pick is Assassin Mileena, Assassin Kitana and Assassin Skarlet, with Assassin Jade as the swap if you face specials you need to dodge. This is our build from the passives, not a long-tested community team. Kitana, Skarlet and Jade sit at D, B and C on MK Mobile Base's Diamond list, so without good fusion it's slower than the MK11 core. Its edge is in Realm Klash against Circle of Shadow, where Assassins deal 10% more damage.
When to build it: WB says Assassin Mileena headlines the Season of Assassins Kombat Pass from November 11, and finishing the Premium Pass adds her to your kollection. Our MK Mobile tier list has her at A tier, and our MK Mobile update page tracks the season dates.
How do you build a team from the cards you own?
- Pick the mode first. Bosses, Krypt and Klash Towers reward different things. A boss team that relies on Klassic Raiden's tag-in loses its main trick.
- Start from your best-fused card. Find its team passive, then add the two teammates that share its tag.
- Check what the opponent ignores. Fire immunity kills Amplified Fire, stun immunity weakens Circle of Shadow openers, and some bosses block debuffs.
- Fill the third slot for the problem you keep losing to. Sub-Zero's save, Geras's healing or Kabal's anti-dodge.
- Use the right gear. Tower-only equipment boosts only work in their named tower.
Stuck on a Krypt run or a Fatal floor with the team you've got? timesaver.gg can play Krypt runs, Fatal tower battles or Realm Klash hours on your own Android or iOS profile during a session our team runs on it, from $13.49 for 25 Krypt runs, $10.79 for 10 Fatal battles or $21.60 for two Realm Klash hours. We use the fighters you own, so results depend on your roster, and no drop is guaranteed. It's an independent service, not affiliated with or approved by WB, and WB's Terms of Use forbid account sharing, so Warner may suspend or terminate an account. Read that before you order.
FAQ
What is the best team in MK Mobile right now? For most players it's MK11 Scorpion, MK11 Liu Kang and MK11 Sub-Zero. If you own them, American Treasure Homelander, Darkest Knight Noob Saibot and MK1 Geras are stronger in the Krypt and Realm Klash.
What is the best Gold team in MK Mobile? Kombat Cup Johnny Cage, Kombat Cup Sonya Blade and Covert Ops Cassie Cage. All three are Spec Ops, so all three get Cassie's 25% unblockable chance. Johnny's stat boost and Sonya's stun immunity cover only the two Kombat Cup cards.
What is the best MK Mobile team for bosses? Injustice 2 Raiden, Klassic Rain and MK11 Fujin, a Soaked-and-lightning setup. Don't count on Klassic Raiden's tag-in health removal against bosses.
Can you mix factions in an MK Mobile team? Yes, but a mixed team usually turns off part of the team passives. Klassic Raiden is an exception, because he also counts as Outworld and Martial Artist.
Is the Assassin team good in MK Mobile? It got better in Update 7.4, with Assassin Kitana's 20% unblockable chance and Assassin Skarlet's shared Power steal. Assassin Mileena arrives through the Season of Assassins Kombat Pass from November 11. It's still behind the MK11 core unless your Assassins are well fused.
Which faction counters which in MK Mobile? Assassin beats Circle of Shadow, which beats Strike Force, which beats Ronin, which beats Kold, which beats Day of the Dead. Day of the Dead cuts Assassin dodge chance, which closes the loop.



