
Short answer: no — the levels, weapon XP, and unlocks you grind in the Modern Warfare 4 Open Beta do not carry into the full game. Only the eight cosmetic Beta Rewards follow you to launch. When the beta ends on September 1, everything gameplay-related wipes. When Modern Warfare 4 releases on October 23, 2026, every single player starts back at Player Level 1 with a locked arsenal. Here's exactly what resets, what you keep, and how to skip the second grind.

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Quick answer: what carries over from the MW4 beta?
The Open Beta is a test build. Activision is explicit that your progression is temporary and only your cosmetic rewards are permanent. Per the official Call of Duty guide: "Cosmetic Beta Rewards earned during the Beta are tied to your Activision Account and will be available when Modern Warfare 4 launches, while gameplay progression resets when the Beta concludes."
- Carries over: the 8 cosmetic Beta Rewards (Levels 4–30), plus the extra cosmetic drops — tied to your Activision account, delivered at launch.
- Resets to zero: Player Level/Rank, all weapon XP and weapon levels, every unlocked weapon, attachment, Perk, Killstreak, Field Upgrade, and your Create a Class loadouts.
- No head start: there's no bonus XP, no pre-unlocked guns, and no rank boost waiting for you on October 23. Beta grinding does not shortcut the launch grind.
- Beta ends: September 1, 2026 at 10:00 AM PT. After that there is no third beta — the next time you play MW4 is Campaign Early Access (Oct 16) or full launch (Oct 23).
Does your Player Level and weapon XP carry over? (No — here's why)
This is the question flooding r/ModernWarfareIII right now, and the answer is the one nobody grinding to Level 30 wants to hear: your rank and weapon levels do not transfer. Betas exist to stress-test servers and balance weapons, so the progression is deliberately wiped afterward. Sinking hours into ranking up your Kastov 762 or M4 in the beta earns you nothing mechanical in the retail game beyond the muscle memory.
Activision's progression guide spells out the ceiling: "The Open Beta allows progression to Player Level 30, granting access to all Beta gameplay unlocks and Beta Rewards." That Level 30 cap (Weekend One was capped at Level 20; Weekend Two lifts it to 30) exists purely to hand out the reward track — not to bank progress for launch. Once MW4 goes live, that Level 30 profile means nothing. You're a fresh Private I again, same as everyone else.
You can see the confusion play out across the MW4 subreddits: one of the most-upvoted questions in the run-up to Weekend Two was simply whether progress from Early Access and the Open Beta would follow players into the October launch — with the top community reply bluntly summarizing it as "everything gets reset: gun levels, account levels, unlocks — the only thing that carries over are the beta rewards." That matches Activision's own wording exactly, so there's no ambiguity here: the reset is by design, not a bug.
That includes everything you unlocked by leveling:
- Every weapon past your starting loadouts (the M4 at Level 9, the Type 73 at Level 5, and so on) re-locks.
- Every attachment you leveled a gun to earn goes back behind its weapon-level requirement.
- Perks, Killstreaks, Equipment, and Field Upgrades all return to locked.
- Your custom Create a Class setups are gone — Create a Class itself re-unlocks at Level 4 again.
If you want the full launch-day rank structure and how prestige works once the real grind begins, we break it down in MW4 Prestige & Leveling Explained.
What DOES carry over? The 8 Beta Rewards, explained
The one thing worth grinding for is the Beta Reward track. These are cosmetics, they're permanent, and they only exist during the beta window — miss the level, miss the reward forever. According to the Call of Duty Blog, these rewards "can only be earned during the Modern Warfare 4 Beta and will be available in the full game at launch for players who unlock them."
Here is the confirmed eight-reward ladder from the official Beta Rewards chart:
| Player Level | Beta Reward |
|---|---|
| 4 | "Through the Paces" Legendary Emblem |
| 8 | "First Served" Epic Weapon Charm |
| 12 | "Meonjeo" Legendary Weapon Sticker |
| 16 | "Last Charge" Legendary Calling Card |
| 20 | "Dread Tiger" Operator Skin (Reece) |
| 23 | "Field Tested" Epic Spray |
| 26 | "Beta Rights" Epic Loading Screen |
| 30 | "Beta Forged" Weapon Blueprint (Han 86) |
The two headliners are the "Dread Tiger" Operator Skin for Reece at Level 20 and the "Beta Forged" Han 86 Weapon Blueprint at Level 30 — the two most-wanted pulls, and the reason to push to the cap before the servers go dark. There are also extra cosmetic drops on top of the ladder: default Emblems/Calling Cards, a Clockwork Charm from the Mobility Course challenge, Combat Record rewards, and Twitch Drops. All of them are cosmetic, so all of them survive the reset. For the complete list and how to hit each threshold, see our MW4 Beta Rewards guide and the Beta level cap breakdown.
One important nuance: unlocking a reward in the beta doesn't drop it into your inventory now. The rewards sit queued against your Activision account and populate when Modern Warfare 4 actually launches on October 23. So if you hit Level 30, you won't see the Han 86 blueprint until the retail game is live.
Reset vs. carry-over: the full breakdown
Here's the clean line between what wipes and what stays:
| Category | Beta → Full Game |
|---|---|
| Player Level / Rank | ❌ Resets to Level 1 |
| Weapon XP & weapon levels | ❌ Resets to zero |
| Unlocked weapons | ❌ Re-lock (re-earn by leveling) |
| Attachments (Gunny system) | ❌ Re-lock behind weapon levels |
| Perks / Killstreaks / Field Upgrades | ❌ Re-lock |
| Create a Class loadouts | ❌ Wiped |
| 8 cosmetic Beta Rewards | ✅ Carry over (account-tied) |
| Extra cosmetics (Clockwork Charm, Twitch Drops, etc.) | ✅ Carry over |
| Pre-order bonuses (Hunter Killer skin, Moonlit Pearl) | ✅ Separate — from pre-order, not the beta |
A separate point of confusion: your pre-order bonuses — like the Hunter Killer Operator Skin and the Moonlit Pearl camo — are not beta progress. Those come from buying the game and are delivered regardless of whether you touched the beta. And if you're wondering about carrying gear forward from Black Ops 7 or Warzone, that's a different pipeline entirely, which we cover in Does Your Progress Carry Over to Modern Warfare 4?.

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When does the beta end and when does the reset happen?
The reset is tied to the beta closing, not to launch day. Here's the timeline that matters:
- September 1, 2026, 10:00 AM PT — Open Beta (Weekend Two) ends. Servers go offline; gameplay progression is wiped from that point.
- October 16, 2026 — Campaign Early Access begins for digital pre-orders (multiplayer/Warzone are not part of early access).
| - October 23, 2026 — Full Modern Warfare 4 launch on Xbox Series X | S, PlayStation 5, PC (Battle.net, Steam, Xbox on PC), and Nintendo Switch 2. This is when everyone's multiplayer rank starts fresh at Level 1 and your banked Beta Rewards appear. |
|---|
So between September 1 and October 23 there's a seven-week gap with no multiplayer to grind. When it reopens, the whole player base is on a level playing field — Level 1, base guns, no attachments. If your beta ran into technical walls, keep our MW4 beta crash and error fixes handy, because the same PC fixes (Secure Boot, shader stutter) apply to the retail build.
The launch grind is real — here's how to skip it
Because progression resets, October 23 is a grind reset for the entire community. Every weapon locked, every attachment gated behind weapon levels, the full climb from Private I through prestige — all of it starts over. That's fun for some players and a slog for anyone who just wants their loadout back and their camo grind moving.
If you'd rather land on launch day with your guns leveled and your rank climbing instead of spending the first two weeks re-unlocking basics, our MW4 services are built for exactly this reset — and they're live and pre-orderable now:
Lock in your MW4 setup before launch — bot lobbies, camo, and weapon leveling ready day one:
- MW4 Bot Lobbies — private, low-skill lobbies from $5.90; blitz your Player Level and camo grind on easy mode the moment MW4 unlocks.
- MW4 Weapon Leveling — max any gun and unlock every attachment without the re-grind.
- MW4 Account Leveling — skip the rank climb; done by pro players.
- MW4 Mastery Camo Bundle — all mastery camos, fast and secure.
Bot lobbies are the fastest lever the day servers go live: easy lobbies mean faster XP, quicker weapon levels, and a smoother camo grind while the sweats are still re-learning the maps. The math is simple — with the entire player base back at Level 1 on October 23, the first week is a pure XP race, and a head start on weapon levels and rank is the difference between running your preferred loadout on day two versus day twelve. If you want to DIY it, our weapon leveling methods guide covers the best XP routes at launch.
FAQ
Does MW4 beta progress carry over to the full game? No. Player Level, rank, weapon XP, and all in-beta unlocks reset when the beta ends on September 1. Only the cosmetic Beta Rewards carry over, and they're delivered to your Activision account when the game launches on October 23, 2026.
Do weapon levels reset after the MW4 beta? Yes. Every weapon level and unlocked attachment resets. At launch you re-earn them by leveling each gun again from scratch — there's no carry-forward and no bonus weapon XP.
What beta rewards do I keep? All eight Beta Rewards (from the Level 4 emblem up to the Level 30 "Beta Forged" Han 86 blueprint), plus extra cosmetics like the Dread Tiger operator skin, Clockwork Charm, and Twitch Drops. They only appear once MW4 goes live on October 23.
Is there another MW4 beta after September 1? No. Weekend Two is the final beta. There is no third weekend — after it ends, the next MW4 gameplay is Campaign Early Access on October 16 (digital pre-orders) and full launch on October 23.
If everything resets, is grinding the beta pointless? Not entirely — you keep the cosmetic Beta Rewards, and you get to test loadouts, movement, and settings before launch. But grinding rank or weapon levels for their own sake earns you nothing mechanical in the retail game.
Do my pre-order bonuses reset too? No. Pre-order rewards like the Hunter Killer skin and Moonlit Pearl camo come from buying the game, not from beta progress, so they're unaffected by the reset and unlock at launch.



