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Escape from Tarkov Streets Money Guide (Season 1): Best Loot Rooms, Keys & Roubles per Raid (Kord Breach 1.1.0, 2026)

Niko Brandt
Niko Brandt
Escape from Tarkov Streets Money Guide (Season 1): Best Loot Rooms, Keys & Roubles per Raid (Kord Breach 1.1.0, 2026)

Streets of Tarkov is the richest free-access map in the game — the players who hate it just haven't learned the money route. As one r/Tarkov regular put it, loot on Streets is "literally everywhere… file cabinets and bags which can make you millions of roubles." The catch is that the value is locked behind apartment and marked-room keys, and Streets is the hardest map in the game to navigate. Learn a tight loop through Concordia, the three marked rooms, Tarbank and the LexOs dealership, and Streets turns into the best rouble engine in Season 1 (Kord Breach), patch 1.1.0 — no boss fight required. See our Reserve map guide for the full breakdown.

Quick answer: The fastest money on Streets is a keyed-loot loop: hit the three marked rooms (Abandoned Factory, Klimov 16A, Chekannaya 13), the Concordia security room (2× PC block + safe) and Tarbank on your way to an extract. Bring the Abandoned Factory Marked Key, Concordia Security Room Key, Rusted Bloody Key and Tarbank Cash Register Department Key and you clear PC blocks, safes and marked-room jackpots in one run. For low-risk income, sweep loose loot, file cabinets and PC blocks as a Scav. Just know the Season 1 economy pays you less for what you loot than pre-1.1.0 — so hit the high-tier rooms, not vendor trash.

This guide covers the exact rouble spots on Streets, which keys actually pay for themselves, how the Season 1 economy squeezed your payout, and a fast run route to stack raids into steady income. Every location and key name is checked against the official Escape from Tarkov Wiki and `tarkov.dev` for the current 1.1.0 build. And because Season 1 runs on seasonal characters, a clean Streets routine compounds straight into your seasonal wallet before the reset. For the money big-picture, pair this with our Season 1 money guide and the Customs money guide.

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Is Streets worth running for money in Season 1?

Yes — Streets is the highest ceiling for roubles per raid of any non-Labs map, and that hasn't changed in Kord Breach. It is the largest map in Escape from Tarkov (added back in patch 0.13, December 2022) and it is packed with tech loot: PC blocks, safes, filing cabinets, medical spawns and three separate marked rooms. Where Customs is a keyed-Dorms map, Streets is a keyed-apartment map — the roubles live behind doors, and the players who bounce off Streets are almost always the ones running it without keys.

Two things make Streets the money map:

  • Density of high-value containers. No other free map packs this many PC blocks, safes and marked rooms into one location. A full Concordia + marked-room sweep out-earns a comparable Customs run when you know the doors.
  • It's a scav-farm even without keys. Loose loot, file cabinets and bags across the apartments and offices fill a backpack fast — which is exactly why it's the best map to learn on a Scav before you commit PMC kits.

The trade-off is the same one the whole subreddit argues about: navigation. Streets is a maze of choke points and dead ends, and until you know it, you'll spend more time lost than looting. The fix is the community's: learn it on Scav runs first. As one player advised, "use your scav raids to learn… now it's the map I play the most with my PMC," and another's landmark tip — "use the trolley lines, they run north to south" — is the single fastest way to fix your bearings.

What are the best money spots on Streets of Tarkov?

The Concordia apartment complex on Streets of Tarkov, home to the security room and the highest-value apartment keys

Streets income comes from a handful of dense, keyed clusters. Hit these in a loop and extract — don't wander:

  • Concordia security room — the most consistent tech. Behind the Concordia Security Room Key: 2× PC block plus a safe, the steadiest LEDX/graphics-card gamble on the map. This is the first room most money runners buy a key for.
  • The three marked rooms — the jackpot rolls. Streets has three marked rooms (most maps have one): the Abandoned Factory 3rd floor (Abandoned Factory Marked Key), Klimov house 16A 4th floor (Rusted Bloody Key), and Chekannaya 13 ground floor (Mysterious Room Marked Key, tagged "Chek. 13"). Each rolls the RNG marked-room table — keycards, LEDX, high-tier weapons — so a run that touches all three has three shots at a jackpot.
  • Tarbank — the bank branch. The Tarbank Cash Register Department Key opens the register department: registers and a safe, a quick rouble stop that's easy to fold into a route.
  • Concordia apartments — the loose-loot sweep. Premium apartments like Concordia Apartment 64 (Concordia Apartment 64 Key) hold GPUs, intelligence folders, VPX and safes. Even unkeyed, the Concordia stairwells are stacked with file cabinets and loose loot.
  • LexOs car dealership — meds and gear. The Car Dealership Closed Section Key opens the locked upper section for meds, loose loot and weapon spawns near the Kaban area.
  • Relaxation room — the free key. The Relaxation Room Key spawns reliably in-raid and opens a quick sports-bag + loose-loot room — a good "found a key, might as well" stop rather than a destination.

Do NOT waste a slot on the wrong name: there is no "Abandoned Warehouse Key" and no "Sparta boxing club" on Streets — those are community misremembers. The marked-room key you want is the Abandoned Factory Marked Key. And Chekannaya 13 (the marked room) is not the same as the Chekannaya 15 Apartment Key (a separate non-marked apartment tied to the House Arrest – Part 2 quest). Buy the right one.

Which Streets keys make the most money?

A marked room interior on Streets of Tarkov with the ritual candle setup and loot shelves — one of the map's three jackpot rooms

You do not need every Streets key — you need the money keys. Build one Streets docs case and stock it in this priority order:

PriorityKey (exact in-game name)What it opensWhy it pays
1Abandoned Factory Marked KeyAbandoned Factory 3rd-floor marked roomMarked-room jackpot table — the single highest ceiling on the map
2Concordia Security Room KeyConcordia security room2× PC block + safe — the most consistent tech loot
3Rusted Bloody KeyKlimov 16A 4th-floor marked roomSecond marked-room roll
4Mysterious Room Marked Key ("Chek. 13")Chekannaya 13 ground-floor marked roomThird marked-room roll
5Tarbank Cash Register Department KeyTarbank register departmentRegisters + safe, fast rouble stop
6Car Dealership Closed Section KeyLexOs closed upper sectionMeds, loose loot, weapon spawns
7Concordia Apartment 64 KeyConcordia apartment 64Premium apartment sweep — GPUs, folders, safe
8Relaxation Room KeyRelaxation roomGuaranteed in-raid spawn, quick sports-bag room

A single-use key that opens a PC-block room or a marked room pays for itself in one hit, so the maths almost always favours buying keys 1–4 the moment your loyalty levels and roubles allow. Keys 5–8 are route fillers you add once the marked-room loop is second nature.

How did the Season 1 economy change your Streets payout?

This is the part most old guides get wrong for Kord Breach. The 1.1.0.0 economy rebalance made every rouble you loot worth less at the till:

  • Traders pay ~20% less for the items you sell them.
  • Trader buy prices rose ~25% on average (kitting out costs more).
  • The Flea Market fee went from 3% to 5% on every listing.

The practical result: selling loot is worse and flea selling costs more, so raw roubles-per-raid from vendor-trash looting is squeezed compared to pre-1.1.0. The counter-play is simple — stop hoovering low-value junk and prioritise the high-tier rooms: PC blocks, marked rooms, GPUs and folders hold their value far better than the pockets-and-crates loot that the new sell rates gut. On Streets, that means the keyed loop matters more now, not less.

One Season 1 change people mistake for a nerf is the Streets performance rework. Per the official 1.1.0 "Kord Breach" patch notes:

"Implemented a new method of calculating the playable area on Streets of Tarkov. This reduces unnecessary location data processing and frees up more system resources to render the environment actually visible to the player."

That is an FPS/CPU optimization, not a shrink of the lootable area — your money route is untouched, it just runs smoother. (Reported from the official 1.1.0 Kord Breach patch notes; verify wording on escapefromtarkov.com/news.) Remember too that Season 1 uses seasonal characters that reset roughly every 4–6 months, so bank your Streets profit into hideout and gear rather than hoarding it.

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What's a fast Streets money run route?

Keep it to a tight loop and extract before the PvP funnel finds you:

  • Insert and orient. Follow the trolley lines north–south to fix your bearings — this is the single best navigation tip on the map.
  • Concordia first. Hit the security room (2× PC block + safe), then sweep Apartment 64 and the stairwell file cabinets.
  • Marked-room leg. Swing the Abandoned Factory marked room, then Klimov 16A, then Chekannaya 13 if your route allows — three jackpot rolls in one run.
  • Tarbank + LexOs on the way out. Tap the register department and the dealership closed section if they're on your extract line.
  • Extract early. Streets is a maze; head for a PMC extract (Sewer River, Underpass, Scav Checkpoint and Primorsky Ave Taxi are common ones) the moment your bag is full. Confirm the live extract list on the tarkov.dev interactive map before you commit — the set shifts across patches.

Run it on Scav first to learn the doors for free, then bring PMC kits once the loop is muscle memory. A cheap kit is correct here — Concordia and the marked rooms are contested, and dying in a $200k kit erases the run.

Buy Tarkov roubles and skip the grind

If you need the wallet now — for a hideout push, a Kappa quest kit, or just to run Streets in gear you can afford to lose — the fastest path is topping up directly instead of grinding sell-nerfed loot:

Get seasonal roubles and progression without the flea-fee squeeze:

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For more rouble routes, see our best hideout crafts for profit, the Bitcoin Farm guide and the dollars & euros guide — and if you're chasing trader unlocks for better keys, the trader loyalty levels guide.

Frequently Asked Questions

Where is the best loot on Streets of Tarkov? The most consistent tech is the Concordia security room (2× PC block + safe, behind the Concordia Security Room Key). The highest ceilings are the three marked rooms — Abandoned Factory, Klimov 16A and Chekannaya 13 — which roll keycards, LEDX and high-tier weapons. Tarbank and the LexOs dealership are quick rouble stops on the way to an extract. Even without keys, Concordia's file cabinets and loose loot fill a bag fast.

What keys do I need for a Streets money run? In priority order: the Abandoned Factory Marked Key, Concordia Security Room Key, Rusted Bloody Key (Klimov 16A marked room) and Mysterious Room Marked Key ("Chek. 13"). Add the Tarbank Cash Register Department Key, Car Dealership Closed Section Key and Concordia Apartment 64 Key as route fillers. There is no "Abandoned Warehouse Key" — that's a common misremember for the Abandoned Factory Marked Key.

Is Streets still worth it after the Season 1 economy changes? More than ever. The 1.1.0.0 rebalance cut trader sell-back prices ~20% and raised the Flea Market fee from 3% to 5%, so low-value vendor trash pays worse — which makes the high-tier keyed rooms (PC blocks, marked rooms, GPUs) the correct target. The Streets "playable area" patch note is a performance optimization, not a loot nerf; your money route is unchanged.

How do I learn Streets without dying broke? Run it as a Scav first — you keep the loot, risk nothing, and learn the door layout for free. Use the trolley lines, which run north–south, to fix your bearings, and treat landmarks like Concordia, Tarbank and LexOs as anchors. Once the marked-room loop is muscle memory, bring cheap PMC kits and extract early.

Do I need keys to make money on Streets? No — a keyless Scav or PMC run through Concordia's stairwells, file cabinets, tech spawns and loose loot is genuinely profitable, especially for learning the map. But the big money — marked rooms and PC-block rooms — is locked behind keys, so a stocked Streets docs case is what turns Streets from "decent" into the best rouble map in the game. For a comparable ruble-per-hour route on a different map, see our Interchange money guide.

When was Streets of Tarkov added and how big is it? Streets released in patch 0.13 in December 2022 and is the largest map in Escape from Tarkov, which is exactly why it holds the most loot of any free-access location. Its size is also why navigation is the main skill gate — learn a fixed route rather than free-roaming.

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