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FC 27 Strings of Fate Evo: Best Players and Who Actually Gets Long Ball Pass

Sam Okonkwo
Sam Okonkwo
FC 27 Strings of Fate Evo: Best Players and Who Actually Gets Long Ball Pass

Strings of Fate is a free FC 27 Evolution for any CM or CDM rated 81 or lower. It adds +3 OVR (cap 82), +15 Long Pass, Vision and Short Pass, +1 weak foot (cap 4 stars) and the Long Ball Pass PlayStyle over 3 levels and as few as 3 matches, the last of which you have to win. You can run it twice. Start it by Sunday 15 November, 18:00 UTC and finish by Sunday 22 November, 18:00 UTC. The catch: Long Ball Pass only lands on cards with fewer than 3 PlayStyles, and most of the cards people are putting through it have 3 or more.

EA added Strings of Fate to EA SPORTS FC 27 Ultimate Team on Thursday 5 November at 18:00 UTC, next to the Marquee Matchups SBC and the FC Pro Open viewership rewards. It's a passing Evo for central midfielders, and it's free. We pulled fut.gg's Strings of Fate eligible and evolved player lists on 6 November: 6,355 eligible cards, with evolved previews for 4,686 of them (fut.gg's evolved list re-orders between pages, so we merged four passes and kept only previews whose base card is in the eligible list). Every count in this guide comes from that snapshot. These are tracker previews, so always check the in-game preview before you apply the Evo.

TLDR: FC 27 Strings of Fate in 30 seconds. Free, repeatable twice. Any CM or CDM rated 81 or lower (alternate positions count), max 7 PlayStyles, no PlayStyle+. 3 levels, 3 matches minimum (the level 3 match must be a win), in Squad Battles (Semi-Pro or higher), Rush, Rivals, Champions or Live Events. You get +3 OVR to an 82 cap, +15 Long Pass / Vision / Short Pass, +1 weak foot to 4 stars, and Long Ball Pass. Only base 79 to 81 cards reach 82 (215 of 6,355). Long Ball Pass only lands if the card has 0, 1 or 2 PlayStyles, so only 81 of those 215 get both. Best picks that get everything: Mainoo, Koné, Sabitzer, Frattesi, Mkhitaryan, Tyler Adams. Start by Sun 15 Nov, 18:00 UTC; finish by Sun 22 Nov, 18:00 UTC.

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What is the FC 27 Strings of Fate Evolution?

Strings of Fate turns a central or defensive midfielder into a deep-lying passer. EA's in-game description, as listed on fut.gg: "Fate is woven from deep. Turn your CM or CDM into a puppet master who controls the game from the shadows with sweeping passes and a curse-like range."

It costs nothing: fut.gg lists it at 0 coins, 0 FC Points and 0 tokens, with a repeat count of 2, so you can push two different midfielders through it before it closes.

EA's FC 27 FUT Deep Dive promised to keep "refin[ing] the balance between Items you upgrade through Evolutions and the Items you earn through the Transfer Market, Objectives, and other rewards", and the free Evos we've covered this season mostly cap your card between 80 and 83. Strings of Fate fits that pattern. It won't turn a squad filler into a starter, but it does give the right midfielder a real passing upgrade.

What are the Strings of Fate requirements?

Entry rules, matching the in-game tile and fut.gg's Evo page:

RequirementLimit
OverallMax 81
PositionCM or CDM (alternate positions count)
PlayStylesMax 7
PlayStyles+Max 0
CostFree
Repeatable2 times
Start bySun 15 Nov 2026, 18:00 UTC
Finish bySun 22 Nov 2026, 18:00 UTC

Alternate positions count. Of the 6,355 eligible cards, only 3,853 list CM or CDM as their main position. The rest qualify through an alternate: 1,024 CAMs, 429 centre-backs, 468 full-backs and even 81 strikers. That's why a winger like Antonio Nusa can go in, using his CM alternate.

The "no PlayStyle+" rule is strict. Every eligible card in our pull has zero PlayStyles+. If the Evo doesn't show your player in the list, check that first, then the 81 OVR limit. Our FC 27 player not eligible for evolution guide walks through every hidden block.

What upgrades does Strings of Fate give?

Every level needs a match in Squad Battles on Semi-Pro or higher, or in Rush, Rivals, Champions or Live Events, "using your active EVO player in game". Level 3 lists two objectives, play 1 and win 1, but one win completes both. So the minimum is 3 matches, including 1 win.

LevelTaskUpgrades (cap in brackets)
1Play 1 match+3 OVR (82), Long Pass +15 (86), Crossing +12 (84), Ball Control +3 (81), Def. Awareness +4 (77), Strength +4 (76)
2Play 1 matchLong Ball Pass PlayStyle, +1 Weak Foot (4 stars), FK Accuracy +12 (82), Curve +10 (80), Composure +4 (83), Standing Tackle +3 (76)
3Play 1 and win 1 (one win does both)Vision +15 (84), Short Pass +15 (83), Interceptions +5 (79), Reactions +3 (81), Stamina +3 (82)

The passing numbers are the point of this Evo. Long Pass, Vision and Short Pass each get +15, and the caps sit at 86, 84 and 83. Defensive help is small: +4 Defensive Awareness to 77 and +5 Interceptions to 79. Think of it as a passing Evo with a little defensive support, not a ball-winner Evo.

The weak foot upgrade matters more than it looks. 4,296 of the eligible cards have a 3-star weak foot, and they all leave with 4 stars. 939 cards on 2 stars go up to 3. Some write-ups skip the Standing Tackle line, but it's in level 2.

Which cards actually reach 82?

FC 27 Strings of Fate final overall by base overall: only base 79 to 81 cards reach the 82 cap

+3 OVR with a cap of 82 sounds simple: put in an 81, get an 82. Here's what fut.gg's 4,686 evolved previews show:

  • Base 79, 80 or 81: all 215 finish at 82. These are the only cards that reach the cap. A 79 gains 3, an 81 gains just 1.
  • Base 75 to 78: finish between 78 and 81 (median 79). Close, but they don't reach the cap.
  • Base 70 to 74: finish between 73 and 80 (median 75).
  • Base 65 to 69: finish between 68 and 75 (median 71). Low cards gain the most overall because the passing jumps move their OVR more than +3.

So the shortlist of cards that hit the cap is small: 215 out of 6,355, or about 3%. If you want the strongest possible result, use a 79 to 81 gold. A base 81 still gets the full face-stat upgrade even though it only gains one OVR point: the median card that finishes at 82 has 83 Passing.

Who actually gets Long Ball Pass from Strings of Fate?

Share of FC 27 cards that gain Long Ball Pass from Strings of Fate, by PlayStyle count before the Evo

This is the part most Strings of Fate guides get wrong. The in-game tile shows Long Ball Pass with a small 3 next to it, the same marker FC 27 uses on other Evo PlayStyles. In practice it means the PlayStyle is only added while the card has fewer than 3 PlayStyles. The evolved previews make that clear:

PlayStyles before the EvoCardsGain Long Ball Pass
02,289100%
11,03991%
261589%
33680%
42270%
5 or more1480%

The 1- and 2-PlayStyle cards that don't gain it already have Long Ball Pass, so they keep it but get nothing new. Not one card with 3 or more PlayStyles gets it.

That matters because the best cards usually have the most PlayStyles. Only 81 of the 215 cards that reach 82 also gain Long Ball Pass. And of the 11 cards on fut.gg's Strings of Fate trending list that we could match to the eligible pool, none gains Long Ball Pass: Nusa (4 PlayStyles), Torreira (6, already has it), Camavinga (5), O'Sullivan (5), Sangaré (6), Shaqiri (6), and the 3-PlayStyle TOTWs Engelhardt, Ayari, Al Dawsari and Pablo Rodríguez, plus Thuram.

Those players still get the OVR, weak foot and passing upgrades, so they aren't bad picks. But if you were putting Torreira through for "the Long Ball Pass PlayStyle", like at least one popular guide says, you'll get nothing new there. He already has it.

For what Long Ball Pass does this year, see our FC 27 PlayStyles explained guide.

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Which players are best for Strings of Fate?

All of these finish at 82 and gain Long Ball Pass in fut.gg's previews. Stats are the evolved card.

PlayerBase cardPositionsFinished PAC / SHO / PAS / DRI / DEF / PHYWF after
Kobbie MainooGold 81 CDMCDM, CM66 / 70 / 83 / 83 / 78 / 774 stars
Manu KonéGold 81 CMCM, CAM74 / 74 / 83 / 83 / 78 / 834 stars
Marcel SabitzerGold 81 CMCM, CDM, CAM74 / 79 / 84 / 80 / 78 / 784 stars
Denis ZakariaGold 81 CDMCDM, CB, CM80 / 67 / 81 / 77 / 80 / 854 stars
Henrikh MkhitaryanGold 81 CMCM, CAM69 / 77 / 84 / 82 / 75 / 745 stars
Davide FrattesiGold 80 CMCM, CAM80 / 77 / 82 / 80 / 75 / 764 stars
Curtis JonesGold 80 CMCM, CDM, CAM71 / 74 / 83 / 81 / 75 / 754 stars
Mateo KovačićGold 81 CMCM, CDM, CAM57 / 74 / 84 / 81 / 74 / 704 stars
Ruben Loftus-CheekGold 79 CAMCAM, CM80 / 76 / 83 / 79 / 77 / 804 stars
Tyler AdamsGold 79 CDMCDM, CM77 / 60 / 82 / 77 / 79 / 784 stars
Pape Matar SarrGold 79 CMCM, CDM66 / 66 / 83 / 80 / 78 / 764 stars
Anaële Le MoguédecGold 80 CMCM, CDM, CAM88 / 68 / 82 / 82 / 68 / 724 stars

How to choose:

  • Best all-round CM: Manu Koné. 83 Passing, 83 Dribbling, 83 Physical and 78 Defending after the Evo.
  • Best CDM: Mainoo for the ball-player version, Zakaria if you need pace and strength (80 / 85) in front of the back line.
  • Best runner: Frattesi (80 pace) or Loftus-Cheek (80 pace, 80 physical).
  • Best weak foot: Mkhitaryan stays on 5 stars and finishes on 84 Passing, joint-best on this list with Sabitzer and Kovačić.
  • Biggest jump: Tyler Adams and Pape Matar Sarr. Both start at 79 with zero PlayStyles, so they gain the full +3 OVR and Long Ball Pass becomes their first PlayStyle.
  • Women's league links: Le Moguédec (88 pace), Jackie Groenen and Sandie Toletti all hit 82 with Long Ball Pass.

If you only care about OVR and passing, not the PlayStyle, the trending cards are fine too. Thuram finishes at 82 with 84 Passing, 81 Defending and 85 Physical, which is a better defensive midfielder than anything on the list above.

Should you use Strings of Fate in FC 27?

Yes, if you have a 79 to 81 midfielder sitting in your club. It's free, it takes as few as 3 matches, and you can do it twice. The questions are which card and whether it's worth a slot.

Use it if:

  • You have one of the 81 cards that reach 82 and gain Long Ball Pass. That's the full upgrade.
  • You need a deep-lying passer for a narrow formation. Three +15 passing upgrades in one free Evo is a lot.
  • You have an untradeable 3-star weak foot midfielder. Going to 4 stars makes a real difference to passing under pressure.

Skip it or wait if:

  • Your only option is a low card. A base 70 finishes around 75, which won't make your team.
  • You need the Evo slot for something better this week. Check how many Evos you can run at once in our FC 27 evolution slots guide.
  • Your card is about to be needed for a different Evo. While Strings of Fate is applied, the 82 OVR may push it over another Evo's OVR limit. EA does let you remove applied Evolutions (see EA Help on Evolutions), but you lose the upgrades when you do.

How long does Strings of Fate take?

It's 3 matches with one win, so you can finish it in an evening. Squad Battles on Semi-Pro is the lowest difficulty that counts, which makes the win the easiest to get there. Rush, Rivals, Champions and Live Events count too.

Two deadlines, from fut.gg's Evo data:

  • Start by Sunday 15 November, 18:00 UTC. After that, you can't add new players.
  • Finish by Sunday 22 November, 18:00 UTC. Don't leave the level 3 win for the last night.

It repeats twice, and each run takes an Evo slot while it's active, so the two runs compete with any other Evo you have going. Our tip: finish one card before you start the second, so you're never stuck with two half-done midfielders at the deadline.

Short on time or matches? The pros at timesaver.gg can clear your Evolutions and hit the win requirement for you while you focus on the market.

FAQ

Is Strings of Fate free in FC 27? Yes. fut.gg lists it at 0 coins, 0 FC Points and 0 tokens. You can complete it twice with two different players.

What are the Strings of Fate requirements? Max 81 OVR, CM or CDM as a main or alternate position, max 7 PlayStyles and no PlayStyles+.

Does every player get Long Ball Pass from Strings of Fate? No. Long Ball Pass is only added if the card has fewer than 3 PlayStyles. In fut.gg's previews, no card with 3 or more PlayStyles gains it, and that includes popular picks like Torreira, Nusa and Engelhardt.

What is the max overall from Strings of Fate? 82. Only cards that start at 79, 80 or 81 reach it. A 78 finishes at 81 at most.

How many matches does Strings of Fate take? Three at minimum: one each for levels 1 and 2, then one win for level 3, which covers both its play and win objectives. Squad Battles on Semi-Pro or higher, Rush, Rivals, Champions and Live Events all count.

When does Strings of Fate expire? You have to start it by Sunday 15 November 2026 at 18:00 UTC and finish it by Sunday 22 November 2026 at 18:00 UTC.

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