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Galactic War Campaign Carry

Buy Helldivers 2 Galactic War Campaign Carry

  • Operations Cleared
  • Self-Play or Piloted
  • 24/7 Live Support

In Helldivers 2, Galactic War Campaigns replaced Major Orders in June 2026: each one runs for one to three weeks, asks the whole playerbase to take a set of planets, and pays out only if you personally contributed enough operations before the clock runs out. Miss the window and the reward is gone — campaigns do not come back. Timesaver clears your contribution for you.

Why buy from us

  • Priced per operation, at every tier from Challenging (4) to Super Helldive (10) — order exactly the contribution you are short of;
  • Express start by default, because a campaign is a deadline, not a backlog;
  • Self-play by default: you drop with the squad, so the contribution and the campaign reward are credited to your account;
  • Medals, samples, requisition slips and XP from every operation stay with you on top of the campaign payout;
  • PC (Steam), PlayStation 5 and Xbox Series X|S at the same price;
  • 24/7 support until your operations are on the board.

Pick your tier and your operation count, and stop watching campaigns expire.

How it works

  • 1
    Configure & pay

    Set your levels, difficulty and platform on the right — a coordinator confirms in chat.

  • 2
    We run the missions

    A vetted Helldiver clears the operations, piloted or in your squad, at the agreed difficulty.

  • 3
    Check your ship

    You confirm the levels, medals, samples and modules landed before the order closes.

Frequently asked questions

  • A Galactic War Campaign is the community objective that replaced Major Orders in June 2026. Each campaign runs for one to three weeks, sets the playerbase a series of planets to liberate or defend, and pays medals and campaign-exclusive rewards to Helldivers who contributed operations before it closes.

  • The reward is gone. Campaigns are time-boxed and do not repeat, so a campaign you did not contribute to is simply missed — there is no catch-up. That is why this service defaults to Express start priority rather than the normal queue.

  • It varies by campaign — Arrowhead sets the contribution threshold per campaign, and it is usually a handful of operations rather than dozens. The counter defaults to five, which covers a typical threshold; check the campaign briefing in game and adjust, or ask support and we will tell you what the current one needs.

  • To you, on self-play — you are in the squad and the operations complete on your Helldiver, so both the contribution and the completion reward land on your account. On piloted, a booster plays your account, so the credit still lands on your account either way.

Pairs well with

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